Make Better Games

--Game Developers Conference, March 4-8, 2003. "Join the world's leading developers to create the next generation of games. Five days of intensive sessions provide information and inspiration in visual arts, game design, programming, audio, business and legal, and production."

"The GDC 2003 Game Design Track: Creating new gameplay experiences requires understanding, visualizing, demonstrating, and tuning the interactions of an ever-increasing number of game tools and systems. Game designers need to exploit the possibilities of technology and master the traditional disciplines of drama, gameplay and psychology. The Game Design Track looks at the opportunities created by the interaction between emerging technologies and established techniques. 40 sessions including:

Dynamics for Designers
Will Wright, Maxis

FilmGame: Adapting Lord of the Rings
Neil Young, Electronic Arts

How to Make Your Game Successful in Japan
Tsurumi Roppyaku, 0600design & Ryoichi Hasegawa, Sony Computer
Entertainment Inc.

Old School: Arcade Games in the Golden Age
Mark Cerny, Eugene Jarvis, Ed Logg & Tim Skelly

Orthagonal Unit Design
Harvey Smith, Ion Storm

Designing a Level in Ratchet & Clank
Brian Allgeier, Insomniac Studios

Achieving the Cinematic Feel for Medal of Honor Allied Assault
Rick Giolitto, Electronic Arts

Making Games More Fun: Methods for Playtesting Games
Bill Fulton & Kevin Keeker, Microsoft

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