John Carmack to Keynote GDC 2004 Programming Track
According to GDC, as platforms mature, it takes more effort than ever to produce a game that will capture the attention of the public and press. The challenges facing a programmer in 2004 are no longer how to build systems, but how to build systems that create dense, cinematic, and reactive environments that push the envelope both technically and artistically.
The Programming track focuses on the challenges facing game developers working in today's market: mature consoles, a highly competitive sales environment, and increased demand for very high production values in games; and prepares programmers for the technology of the next generation.
Here are the Programming Track sessions:
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