Mac OS X 10.3.8 Update--How Fast Is It? (Final)
So how fast is it? To determine this we ran our usual suite of speed tests on our test-bed Macs. The speed tests are comprised of a series of "canned" benchmark applications and several so-called "real world" tests that anyone can repeat on their own Mac for comparison.
Our long-term test Mac has been a stock 2000-vintage 450 MHz Power Mac G4 Cube with 704MB RAM. With Mac OS X 10.3 Apple began including improvements that are aimed mainly at the G5 CPU and graphics cards so we began using our dual 2.5GHz Power Mac G5 with 1.5GB RAM and an Nvidia GeForce 6800 Ultra DDL graphics card in the speed tests as well.
Here are the results for the G4 Cube using Mac OS X 10.3.8 vs 10.3.7, 10.3 and 10.2.8. Other versions can be found in our previous articles:
| Test | Cube 450 MHz | |||
|---|---|---|---|---|
| Mac OS X Version: |
10.2.8
|
10.3
|
10.3.7
|
10.3.8
|
| Benchmarks: | ||||
| Altivec Fractal (GFLOPS) |
1.5
|
1.5
|
1.5
|
1.5
|
|
Cinebench 2003 - Rendering
|
49
|
48
|
49
|
48
|
|
- OpenGL Hardware Lighting
|
92
|
90
|
91
|
91
|
| Let1kWindowsBloom 1.0 (sec) |
61
|
42
|
53
|
52
|
| Xbench - CPU |
52
|
52
|
54
|
53
|
| - Threading |
34
|
42
|
42
|
42
|
| - Memory |
64
|
76
|
76
|
76
|
| - Quartz Graphics |
63
|
72
|
73
|
74
|
| - OpenGL Graphics |
84
|
81
|
81
|
80
|
| - User Interface Graphics |
60
|
104
|
104
|
103
|
| - Hard Disk |
66
|
64
|
52
|
57
|
| "Real World" Tests: | ||||
| Startup (sec) |
54
|
44
|
54
|
54
|
| Shutdown (sec) |
7
|
13
|
15
|
15
|
| Launch Classic Mode (sec) |
-
|
-
|
26
|
24
|
| Dup. 700 MB Folder 3600 Files (sec) |
131
|
134
|
153
|
156
|
| Scroll 142p Acrobat Reader File (sec) |
57
|
55
|
55
|
55
|
| Encode MP3 in iTunes (sec) |
105
|
105
|
106
|
107
|
| Export QT FQDV Movie in iMovie (sec) |
35
|
32
|
34
|
33
|
| Quake III Arena 1.32 (frames/sec) |
22
|
21
|
34
|
36
|
Apple stated that along with the bug fixes in 10.3.8 there are new ATI and Nvidia graphics drivers. Our stock G4 Cube has the original ATI Rage 128 Pro graphics card with just 16MB of video RAM. There are no apparent speed performance changes for the Cube using 10.3.8.
Here are the results for the Power Mac G5 comparing 10.3.8 with several previous versions of Mac OS X 10.3:
| Test | Dual 2.5 GHz Power Mac G5 | |||
|---|---|---|---|---|
| Mac OS X Version: |
10.3.5
|
10.3.6
|
10.3.7
|
10.3.8
|
| Benchmarks: | ||||
| Altivec Fractal (GFLOPS) |
12.7
|
12.7
|
12.7
|
12.7
|
|
Cinebench 2003 - Rendering
|
647
|
646
|
644
|
646
|
|
- OpenGL Hardware Lighting
|
1569
|
1587
|
1579
|
1574
|
| Let1kWindowsBloom 1.0 (sec) |
11
|
11
|
11
|
11
|
| Xbench - CPU |
243
|
242
|
243
|
242
|
| - Threading |
241
|
242
|
260
|
262
|
| - Memory |
340
|
357
|
335
|
327
|
| - Quartz Graphics |
300
|
300
|
342
|
346
|
| - OpenGL Graphics |
209
|
195
|
178
|
198
|
| - User Interface Graphics |
374
|
367
|
410
|
410
|
| - Hard Disk |
110
|
109
|
108
|
108
|
| "Real World" Tests: | ||||
| Startup (sec) |
45
|
38
|
38
|
39
|
| Shutdown (sec) |
9
|
9
|
9
|
11
|
| Launch Classic Mode (sec) |
9
|
9
|
9
|
9
|
| Dup. 700 MB Folder 3600 Files (sec) |
62
|
58
|
56
|
62
|
| Scroll 142p Acrobat Reader File (sec) |
13
|
13
|
12
|
11
|
| Encode MP3 in iTunes (sec) |
54
|
53
|
54
|
54
|
| Export QT FQDV Movie in iMovie (sec) |
20
|
19
|
19
|
19
|
| Quake III Arena 1.32 (frames/sec) |
417
|
409
|
407
|
416
|
|
Halo 1.0.5.3/1.5/1.5.1 (frames/sec)
|
57*
|
58*/63**
|
63**/61***
|
63***
|
|
Call of Duty 1.4 (frames/sec)
|
n/a
|
84
|
84
|
85
|
**Halo 1.5 with Advanced Shaders.
***Halo 1.5.1 with Advanced Shaders.
For the latest Power Mac G5, the only performance improvement among the benchmark applications using the Mac OS X 10.3.8 update is in Xbench's OpenGL graphics test. This improvement may be due to updating the Nvidia 6800 graphics driver which caused a performance hit in 10.3.7. Last Thursday we noted that our 1.5GHz 17" PowerBook G4 which uses ATI graphics exhibited a similar speed improvement. On the other hand, the Cinebench 2003 OpenGL hardware lighting test did not show a change in performance. All three OpenGL-based 3D game applications (Quake, Halo and Call of Duty) showed a very small increase in performance, although this could be due to chance since the differences are so small.
Like most previous Panther releases, 10.3.8 provides no obvious across the board speed improvements. Applications using OpenGL may show a small performance improvement.
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