Registration Open for The Game Developers Conference 2006 on 3/22-24/06--FREE Video Webcast of 2005 Sessions

GDC:06 is the official event "by game developers for developers" of computer, console, mobile, arcade, online games, and location based entertainment, the GDC attracts over 12,000 attendees and provides educational, networking, and business opportunities for game development professionals driving the $11 billion video game industry. It will be held in San Jose, CA, on March 22-24, 2006.

The Production Track--With the advent of next-gen gaming, the entire production balance will shift to a larger, more distributed scale - expanding development teams, skyrocketing budgets, more complex games, and a growing global market. The Production Track explores both the challenges and the opportunities inherent to these new ventures and will also present proven techniques to take a project from pre-production to market, on-schedule and on-budget. Here are the Production Track highlights:

  • Beyond Technology: Process Issues in Next-Gen Development
    Don Daglow (Stormfront Studios, Inc.)
  • You Deny, But You’re Lovin’ It: Using Psychophysiology for Product Evaluation
    Byung-ho Park (Doctoral student, Indiana University)
  • From Design to Product: A Model for Independent Game Production
    Nicholas Soutter (Aepox Games)
  • We Learned The Hard Way So You Don't Have To: How To Outsource Successfully
    Kristine Coco (Midway Studios, Austin)
  • Big Screen to Game Console: Case Studies
    Doug Cooper (DreamWorks Animation)
  • Reinventing Your Company Without Reinventing The Wheel
    Brian Krueger and Owen Brand (Factor 5)

Complete descriptions of all of the sessions are available on this GDC:06 Web page.

There are also two early bird conferences just before GDC:06, the GDC Mobile 2006 and the Serious Games Summit at GDC:06. Both are on March 20-21, 2006.

Finally, many of the 2005 session are available FREE as a streaming video webcast from a link in the right side bar of this Web page--registration required. We tested it and it works fine with Safari 2.0.2. [Bill Fox]



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