Registration Open for The Game Developers Conference 2006 on 3/22-24/06--FREE Video Webcast of 2005 Sessions
The Production Track--With the advent of next-gen gaming, the entire production balance will shift to a larger, more distributed scale - expanding development teams, skyrocketing budgets, more complex games, and a growing global market. The Production Track explores both the challenges and the opportunities inherent to these new ventures and will also present proven techniques to take a project from pre-production to market, on-schedule and on-budget. Here are the Production Track highlights:
- Beyond Technology: Process Issues in Next-Gen Development
Don Daglow (Stormfront Studios, Inc.) - You Deny, But You’re Lovin’ It: Using Psychophysiology for Product Evaluation
Byung-ho Park (Doctoral student, Indiana University) - From Design to Product: A Model for Independent Game Production
Nicholas Soutter (Aepox Games) - We Learned The Hard Way So You Don't Have To: How To Outsource Successfully
Kristine Coco (Midway Studios, Austin) - Big Screen to Game Console: Case Studies
Doug Cooper (DreamWorks Animation) - Reinventing Your Company Without Reinventing The Wheel
Brian Krueger and Owen Brand (Factor 5)
Complete descriptions of all of the sessions are available on this GDC:06 Web page.
There are also two early bird conferences just before GDC:06, the GDC Mobile 2006 and the Serious Games Summit at GDC:06. Both are on March 20-21, 2006.
Finally, many of the 2005 session are available FREE as a streaming video webcast from a link in the right side bar of this Web page--registration required. We tested it and it works fine with Safari 2.0.2. [Bill Fox]
Saw something? Send a tip
The archive ran on reader tips. What did you see, where, and do you want the credit?