Aspyr Studios making good progress on 'Enemy Territory: Quake Wars' for Mac
The graphics engine has a lot of new code over the base Doom 3/Quake 4 engine, and id Software's new MegaTexture technology is up and running on OS X. id's new technology was demoed by John Carmack at Apple's Worldwide Developers Conference earlier this month.
Enemy Territory: Quake Wars features strategic team play, persistent character promotions, and the universe's most powerful weapons and vehicles in heroic objective-based battles as the Global Defense Force faces off against the alien Strogg invasion. Battles rage on stunning battlefields inspired by tropical, arctic, temperate, urban and desert locations both online and offline against lethal A.I. combatants. With unmatched graphics, physics, networking, and story-driven military missions, Enemy Territory: Quake Wars transports players to the front lines of the ultimate war for Earth.
As the invasion begins, players choose to battle as one of five unique classes in either the human Global Defense Force (GDF) or the barbaric Strogg armies, each augmented with specialist weapons and combat hardware. Troops utilize more than 40 conventional and futuristic vehicles, deployable structures, and defense systems like quad-bikes, tanks, and alien walkers for intense ground assaults; or helicopters and anti-gravity ships to lend firepower from the air. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the enemy.
The minimum hardware specifications for Enemy Territory: Quake Wars for Mac have not been released as yet. The Windows version is expected to be out from Activision on July 2. A public beta for Windows is already out. [Bill Fox]
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