Game Developers' Conference 2001 Keynote Speakers and Special Sessions

    Visual Arts-Iain McCaig
    1001 Nightmares, 3/22, 10:30 - 11:30 am
    Talking Pictures Workshop, 3/22, 11:30 am - 1:30 pm

    Consoles vs. PCs: Is the PC Really Dead?
    Moderated by Trip Hawkins, 3/22, 12:00 - 1:00 pm
    Additional Panelists: Ed Fries, Bing Gordon, Phil Harrison and Jason Rubin, Bruce Shelly and Kelly Flock

    Level Design-Michel Ancel
    Rayman 2: Level Design Experience Time, 3/22,
    2:30-3:30 pm

    Business and Legal-Bing Gordon
    Designing for the Internet Gamer, 3/22, 4:00 - 5:00 pm

    Game Design-Will Wright
    Design Plunder, 3/23, 10:30 - 11:30 am

    Xbox: One Year Later
    J Allard & Seamus Blackley, 3/23, 12:00 - 1:00 pm

    Production-Jason Rubin
    Out of the Garage: Maturation in Team and Project Management, 3/23, 5:30 - 6:30 pm

    The Digital Distribution Revolution: Lessons Learned From Napster
    Rob Glaser, 3/24, 12:00-1:00pm

    Programming-Marvin Minsky
    Programs, Emotions, and Common Sense, 3/24, 2:30 - 3:30 pm

Stay tuned for Macs Only!'s field reports from Brian Nakamoto next week at the GDC!

Saw something? Send a tip or a correction

The archive ran on reader tips. What did you see, where, and do you want the credit? Something wrong on this page? Say so and it gets fixed.

Read by the editor. You get a copy by email. Never published without your say.

More in Events · This month in the archive