Game Developers' Conference 2001 Keynote Speakers and Special Sessions

    Visual Arts-Iain McCaig
    1001 Nightmares, 3/22, 10:30 - 11:30 am
    Talking Pictures Workshop, 3/22, 11:30 am - 1:30 pm

    Consoles vs. PCs: Is the PC Really Dead?
    Moderated by Trip Hawkins, 3/22, 12:00 - 1:00 pm
    Additional Panelists: Ed Fries, Bing Gordon, Phil Harrison and Jason Rubin, Bruce Shelly and Kelly Flock

    Level Design-Michel Ancel
    Rayman 2: Level Design Experience Time, 3/22,
    2:30-3:30 pm

    Business and Legal-Bing Gordon
    Designing for the Internet Gamer, 3/22, 4:00 - 5:00 pm

    Game Design-Will Wright
    Design Plunder, 3/23, 10:30 - 11:30 am

    Xbox: One Year Later
    J Allard & Seamus Blackley, 3/23, 12:00 - 1:00 pm

    Production-Jason Rubin
    Out of the Garage: Maturation in Team and Project Management, 3/23, 5:30 - 6:30 pm

    The Digital Distribution Revolution: Lessons Learned From Napster
    Rob Glaser, 3/24, 12:00-1:00pm

    Programming-Marvin Minsky
    Programs, Emotions, and Common Sense, 3/24, 2:30 - 3:30 pm

Stay tuned for Macs Only!'s field reports from Brian Nakamoto next week at the GDC!

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