Game Developers' Conference 2001 Keynote Speakers and Special Sessions
Visual Arts-Iain McCaig
1001 Nightmares, 3/22, 10:30 - 11:30 am
Talking Pictures Workshop, 3/22, 11:30 am - 1:30 pm
Consoles vs. PCs: Is the PC Really Dead?
Moderated by Trip Hawkins, 3/22, 12:00 - 1:00 pm
Additional Panelists: Ed Fries, Bing Gordon, Phil Harrison and Jason Rubin, Bruce Shelly and Kelly Flock
Level Design-Michel Ancel
Rayman 2: Level Design Experience Time, 3/22,
2:30-3:30 pm
Business and Legal-Bing Gordon
Designing for the Internet Gamer, 3/22, 4:00 - 5:00 pm
Game Design-Will Wright
Design Plunder, 3/23, 10:30 - 11:30 am
Xbox: One Year Later
J Allard & Seamus Blackley, 3/23, 12:00 - 1:00 pm
Production-Jason Rubin
Out of the Garage: Maturation in Team and Project Management, 3/23, 5:30 - 6:30 pm
The Digital Distribution Revolution: Lessons Learned From Napster
Rob Glaser, 3/24, 12:00-1:00pm
Programming-Marvin Minsky
Programs, Emotions, and Common Sense, 3/24, 2:30 - 3:30 pm
Stay tuned for Macs Only!'s field reports from Brian Nakamoto next week at the GDC!
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