Apple Published New Article Optimizing OpenGL Data Throughput on Mac OS X
Apple has built a highly optimized and fully modern implementation of OpenGL into the very heart of Mac OS X. OpenGL has two general types of data, vertex and texture. Vertex data defines information used in vertex processing while texture, or image, data defines inputs to fragment processing. This Apple Developer Connection article describes the general concepts of OpenGL optimization as well as the best ways to handle static and dynamic vertex data on Mac OS X. [Bill Fox]
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