Game Developers Conference 2006--Featuring The Business & Management Track

The Game Developers Conference 2006 (GDC:06)will be held March 20-24 in San Jose, California at the San Jose Convention Center.

The business of gaming requires sound strategies and outstanding tactical execution. The Business and Management Track at GDC:06 looks at these aspects of the game development process and offers proven strategies to understand complex game industry business issues.

Business & Management Track Highlights:

Business Geeks: How Leading Developers Use Strategic IT, HR, Finance, and Marketing

Clarinda Merripen (Cryptic Studios); Carrie Oliff (Insomniac Games); Richard Iwaniuk (BioWare Corp.); Eugene Archibald (Nokia Network Gaming Solutions); and Mike Lustenberger (Sony Online Entertainment)

Creating Stubbs the Zombie with the Wideload Model

Alexander Seropian (Wideload Games)

How to Raise Venture Capital to Build a Game Company, Phase II

John Welch (PlayFirst, Inc.)

The Axis of Gaming: Canada, U.K. and Australia

Scott Campbell (UK Trade & Investment); Jack Sorensen (Worldwide Studios, THQ); Adrienne Sanders (San Francisco Business Times); Evelyn Richardson (GDAA); Lynda Brown (New Media BC); and Lee Jacobson (Midway Games, Inc.)

Profitable Growth – the $ and Cents of Growing a Healthy Studio Custom

Guha Bala and Karthik Bala (Vicarious Visions, Inc.)

For complete descriptions of all Business & Management sessions, check out this GDC:06 Web page. [Bill Fox]



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