Game Developers Conference 2006--Featuring The Business & Management Track

The Game Developers Conference 2006 (GDC:06)will be held March 20-24 in San Jose, California at the San Jose Convention Center.

The business of gaming requires sound strategies and outstanding tactical execution. The Business and Management Track at GDC:06 looks at these aspects of the game development process and offers proven strategies to understand complex game industry business issues.

Business & Management Track Highlights:

Business Geeks: How Leading Developers Use Strategic IT, HR, Finance, and Marketing

Clarinda Merripen (Cryptic Studios); Carrie Oliff (Insomniac Games); Richard Iwaniuk (BioWare Corp.); Eugene Archibald (Nokia Network Gaming Solutions); and Mike Lustenberger (Sony Online Entertainment)

Creating Stubbs the Zombie with the Wideload Model

Alexander Seropian (Wideload Games)

How to Raise Venture Capital to Build a Game Company, Phase II

John Welch (PlayFirst, Inc.)

The Axis of Gaming: Canada, U.K. and Australia

Scott Campbell (UK Trade & Investment); Jack Sorensen (Worldwide Studios, THQ); Adrienne Sanders (San Francisco Business Times); Evelyn Richardson (GDAA); Lynda Brown (New Media BC); and Lee Jacobson (Midway Games, Inc.)

Profitable Growth – the $ and Cents of Growing a Healthy Studio Custom

Guha Bala and Karthik Bala (Vicarious Visions, Inc.)

For complete descriptions of all Business & Management sessions, check out this GDC:06 Web page. [Bill Fox]



Saw something? Send a tip or a correction

The archive ran on reader tips. What did you see, where, and do you want the credit? Something wrong on this page? Say so and it gets fixed.

Read by the editor. You get a copy by email. Never published without your say.

More in Events · This month in the archive