Game Developers Conference 2006--Featuring The Business & Management Track
The business of gaming requires sound strategies and outstanding tactical execution. The Business and Management Track at GDC:06 looks at these aspects of the game development process and offers proven strategies to understand complex game industry business issues.
Business & Management Track Highlights:
Business Geeks: How Leading Developers Use Strategic IT, HR, Finance, and Marketing
Clarinda Merripen (Cryptic Studios); Carrie Oliff (Insomniac Games); Richard Iwaniuk (BioWare Corp.); Eugene Archibald (Nokia Network Gaming Solutions); and Mike Lustenberger (Sony Online Entertainment)
Creating Stubbs the Zombie with the Wideload Model
Alexander Seropian (Wideload Games)
How to Raise Venture Capital to Build a Game Company, Phase II
John Welch (PlayFirst, Inc.)
The Axis of Gaming: Canada, U.K. and Australia
Scott Campbell (UK Trade & Investment); Jack Sorensen (Worldwide Studios, THQ); Adrienne Sanders (San Francisco Business Times); Evelyn Richardson (GDAA); Lynda Brown (New Media BC); and Lee Jacobson (Midway Games, Inc.)
Profitable Growth the $ and Cents of Growing a Healthy Studio Custom
Guha Bala and Karthik Bala (Vicarious Visions, Inc.)
For complete descriptions of all Business & Management sessions, check out this GDC:06 Web page. [Bill Fox]
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