Spotlight on Innovation--Maximizing OpenGL Performance in Mac OS X 10.4 Tiger

The upcoming Worldwide Developers Conference 2005, June 6-10, will focus on the latest edition of Mac OS X, i.e. "Tiger" or 10.4. In this hands-on session, the Mac OS X OpenGL team will explain the latest techniques to optimize your application's OpenGL usage. All aspects of optimization will be covered including vertex and texture submission, elimination of redundant copies of data, and ideal pixel formats. Threading tips and techniques will also be discussed. Code along with live demonstrations of the OpenGL Profiler and Driver Monitor, and discover how to solve real-world performance problems. You'll learn to maximize your use of the GPU to increase your application's frame rate. Check out the details on what will be covered at WWDC 2005 on this Apple Web page. [Bill Fox]



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