The Game Developers Conference 2006---Five New Sessions
Here are the latest new sessions:
"Is That a Franchise in Your Pocket? An Animal Crossing: Wild World Case Study" by Katsuya Eguchi (Nintendo) - Game Design Track--Thursday, March 23, 5:30-6:30pm
"The Zen of Wi-Fi: A Postmortem of the Wireless Features of Nintendo DS" by Takao Ohara (Nintendo) - Programming Track--Friday, March 24, 4-5pm
"Physical Gameplay in Half-Life 2" by Jay Stelly (Valve) - Programming Track--Friday, March 24, 9-10am
"Successful Outsourcing on Triple 'A' Games - A Case Study of Forza Motorsport" by Rajesh Rao (Dhruva Interactive), John Wendl and Nick Dimitrov (Microsoft Game Studios) - Business & Management Track--Friday, March 24, 9-10am
"What's Next in Digital Distribution & Mainstream Games" by Greg Zeschuk
(BioWare Corp.), Ray Muzyka
(BioWare Corp.), Gabe Newell
(Valve Software), Greg Canessa (Xbox Live Arcade, Microsoft Corporation), Lars Brubaker (Reflexive Entertainment) - Business & Management Track--Friday, March 24, 12-1pm
[Bill Fox]
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