The Game Developers Conference 2006---Five New Sessions

GDC:06 is the official event "by game developers for developers" of computer, console, mobile, arcade, online games, and location based entertainment, the GDC attracts over 12,000 attendees and provides educational, networking, and business opportunities for game development professionals driving the $11 billion video game industry. It will be held in San Jose, CA, on March 22-24, 2006.

Here are the latest new sessions:

"Is That a Franchise in Your Pocket? An Animal Crossing: Wild World Case Study" by Katsuya Eguchi (Nintendo) - Game Design Track--Thursday, March 23, 5:30-6:30pm

"The Zen of Wi-Fi: A Postmortem of the Wireless Features of Nintendo DS" by Takao Ohara (Nintendo) - Programming Track--Friday, March 24, 4-5pm

"Physical Gameplay in Half-Life 2" by Jay Stelly (Valve) - Programming Track--Friday, March 24, 9-10am

"Successful Outsourcing on Triple 'A' Games - A Case Study of Forza Motorsport" by Rajesh Rao (Dhruva Interactive), John Wendl and Nick Dimitrov (Microsoft Game Studios) - Business & Management Track--Friday, March 24, 9-10am

"What's Next in Digital Distribution & Mainstream Games" by Greg Zeschuk
(BioWare Corp.), Ray Muzyka
(BioWare Corp.), Gabe Newell
(Valve Software), Greg Canessa (Xbox Live Arcade, Microsoft Corporation), Lars Brubaker (Reflexive Entertainment) - Business & Management Track--Friday, March 24, 12-1pm

[Bill Fox]



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