The Game Developers Conference 2003 Programming Track
50 sessions including:
Hardware and Pipeline Optimization in Panzer Dragoon Orta
Takashi Atsu, Smilebit
Spherical Harmonic Lighting: The Gritty Details
Robin Green, Sony Computer Entertainment America
High Dynamic Range Imagery and Image-Based Lighting
Paul Debevec, USC Institute for Creative Technologies
The Technology of Jak & Daxter
Stephen White, Naughty Dog
Optimized Stenciled Shadow Volumes
Mark Kilgard, Nvidia
Beyond Bouncing Boxes: The Physics of Things that Bend and Break
Jeff Lander, Darwin 3D & James O'Brien, University of Berkeley
Memory Optimization
Christer Ericson, Sony Computer Entertainment America
Real-Time Fluid Dynamics for Games
Jos Stam, Alias/Wavefront
Displacement Mapping
Michael Doggett, ATI Research & Tom Forsyth, Mucky Foot
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