Game Developers Conference (GDC) Drawing Near--Visual Arts Track
The Visual Arts Track Keynote will be given by Bill Kroyer, Senior Animation Director, Rhythm & Hues Studios and it is entitled "Fooling All of the People All of the Time"
Alienbrains Invade GDC 2003! Join NXN Software at Booth 524. Test drive NXN alienbrain 6.0 and see how our new productivity features and configuration management tools help development teams take control of their assets. In addition, come see leading developers as they show how NXN alienbrain's powerful asset management technology helps improve quality throughout a game's development cycle.
Thursday, March 6, 12:00pm-1:00pm, Room C1
NXN alienbrain and MYST IV
Guest Speaker: Catherine Roy, Producer, Ubi Soft Entertainment
Friday, March 7, 4:30pm-5:30pm, Room C4
NXN alienbrain and Splashdown 2
Guest Speaker: Dennis Booth, THQ - Rainbow Studios
Course descriptions of over 20 Visual Arts sessions are on this GDC web site and they include the following:
A Review of Current and Future Animation Issues: Erik Medina, Sony Computer Entertainment of America, Paul Steed, Microsoft Xbox; Rob Titus, Naughty Dog; Oliver Wade, Insomniac Games
Art Directors Panel: Aesthetics and the Almighty Dollar: Steve Caterson, Midway Games West; Linda Lubken, Cyrus Lum, Inevitable Entertainment; Jonathan Peedin, Red Storm Entertainment; Lee Petty, Circus Freak Studios; Steve Reid, Red Storm Entertainment
The 12 Principles of Traditional Character Animation Applied to 3D Computer Animation: Isaac Kerlow, Walt Disney Entertainment
Stepping Away From the Pack: Resources and Methods for Developing Art Styles That Are Memorable and Attention Grabbing: Doug Oglesby, Red Storm Entertainment; David Rose, Red Storm Entertainment
Creating Character Models: A Review of Current Techniques: Sam Coates, Sony Computer Entertainment Europe; Stefan Henry-Biskup, Liquid Development; Mai Lea Nguyen, Lucas Arts Entertainment
Hardware Shaders for the Artist: Steve Burke, Nvidia, and John Versluis, Inevitable Entertainment
Character Rigging and Animation: Martin Coven & Mookie Weisbrod, Inevitable Entertainment
How to Build a Better Cutscene: Adam Schnitzer, LucasArts Entertainment
Advanced Techniques in Creating Tile-Based Graphics for GameBoy Advance: Karthik Bala & Steve Derrick, Vicarious Visions
Facial Animation for Game Characters: Tito Pagan
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