Japanese Game Developers Speak at GDC 2004
Wants and Instincts
- Tetsuya Mizuguchi
The Evolution of a Franchise: The Legend of Zelda
- Eiji Aonuma, Nintendo
Game Design Methods of ICO
- Kenji Kaido & Fumito Ueda, Sony Computer Entertainment Inc.
Game Design: Risk and Return
- Masahiro Sakurai
A Peek Behind the Shoji: Japan's Videogame Market Today
- Ryoichi Hasegawa, Sony Computer Entertainment Inc.
Practical Implementation of High Dynamic Range Rendering
- Masaki Kawase, Bunsaka Games
The Secret of Pac-Man's Success: Making Fun First
- Toru Iwatani, Namco
Experimental Gameplay Workshop
- Keita Takahashi, Namco
Saw something? Send a tip
The archive ran on reader tips. What did you see, where, and do you want the credit?