Japanese Game Developers Speak at GDC 2004

The Game Developers Conference being held March 22-26 in the San Jose Conference Center, has greatly benefited from a long history of participation by Japan's leading developers. The GDC 2004 sessions include:

Wants and Instincts
- Tetsuya Mizuguchi

The Evolution of a Franchise: The Legend of Zelda
- Eiji Aonuma, Nintendo

Game Design Methods of ICO
- Kenji Kaido & Fumito Ueda, Sony Computer Entertainment Inc.

Game Design: Risk and Return
- Masahiro Sakurai

A Peek Behind the Shoji: Japan's Videogame Market Today
- Ryoichi Hasegawa, Sony Computer Entertainment Inc.

Practical Implementation of High Dynamic Range Rendering
- Masaki Kawase, Bunsaka Games

The Secret of Pac-Man's Success: Making Fun First
- Toru Iwatani, Namco

Experimental Gameplay Workshop
- Keita Takahashi, Namco

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