The Complete Production Track at GDC 2004
Game production values are at an all time high, and the demands upon game producers continue to grow. Producers must manage expanding development teams, skyrocketing budgets, larger games, and a growing global market to create games that stand out from the crowd and find an audience.
Production track sessions continue to offer proven tools and techniques to take a project from pre-production to shipping, on time and under budget. However, as dramatically more sales occur within the top 10 games, the Production track will help tighten a producer's focus by looking more clearly at the market and the resources needed to put out these games.
Here are the keynote and session titles for the production track:
- Keynote:
Production Through Collaboration: Escalating Demands on the Producer
- David Perry, President, Shiny Entertainment
- Sessions:
Accurate Prediction and Other Organizational Myths
- Starr Long, NCsoft
Creating a Monster RPG: The Light and the Dark Side of Development on Star Wars: Knights of the Old Republic
- Casey Hudson, Bioware
The Impact of Middleware Technologies on Your Game Development
- Julien Merceron, Ubi Soft Entertainment
Producing Programmers: Strategies for Managing Technical Staff
- James Vlad Ceraldi, Radical Entertainment
Republic: Lessons Learned
- Demis Hassabis, Elixir Studios
Re-awakening a Classic: Prince of Persia: A Case Study
- Yannis Mallat, Ubi Soft Entertainment
SOCOM II: Creating a Compelling Online Console Game
- Seth Luisi, Sony Computer Entertainment America
User-testing in a Hostile Environment: Overcoming Apathy and Resistance in Game Companies
- Bill Fulton & Ramon Romero, Microsoft
Register at this GDF web page.
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