The Complete Production Track at GDC 2004

The Game Developers Conference 2004 is March 22-26 in the San Jose Conference Center. Today, we highlight the production track.

Game production values are at an all time high, and the demands upon game producers continue to grow. Producers must manage expanding development teams, skyrocketing budgets, larger games, and a growing global market to create games that stand out from the crowd and find an audience.

Production track sessions continue to offer proven tools and techniques to take a project from pre-production to shipping, on time and under budget. However, as dramatically more sales occur within the top 10 games, the Production track will help tighten a producer's focus by looking more clearly at the market and the resources needed to put out these games.

Here are the keynote and session titles for the production track:

- Keynote:

Production Through Collaboration: Escalating Demands on the Producer
- David Perry, President, Shiny Entertainment

- Sessions:

Accurate Prediction and Other Organizational Myths
- Starr Long, NCsoft

Creating a Monster RPG: The Light and the Dark Side of Development on Star Wars: Knights of the Old Republic
- Casey Hudson, Bioware

The Impact of Middleware Technologies on Your Game Development
- Julien Merceron, Ubi Soft Entertainment

Producing Programmers: Strategies for Managing Technical Staff
- James Vlad Ceraldi, Radical Entertainment

Republic: Lessons Learned
- Demis Hassabis, Elixir Studios

Re-awakening a Classic: Prince of Persia: A Case Study
- Yannis Mallat, Ubi Soft Entertainment

SOCOM II: Creating a Compelling Online Console Game
- Seth Luisi, Sony Computer Entertainment America

User-testing in a Hostile Environment: Overcoming Apathy and Resistance in Game Companies
- Bill Fulton & Ramon Romero, Microsoft

Register at this GDF web page.

Saw something? Send a tip

The archive ran on reader tips. What did you see, where, and do you want the credit?

Read by the editor. Never published without your say.

More in Events · This month in the archive