March Game Developers Conference 2006--Sure Hits and IDGA Track

The Game Developers Conference 2006 (GDC:06) is less than three weeks away. It will be held March 20-24 in San Jose, California at the San Jose Convention Center. Here are a few sessions that are sure to be big hits:

  • Defining The Assassin: Designing Next-Gen Gameplay in Theory and in Practice
  • What's Next in Digital Distribution & Mainstream Games
  • Designing Tabula Rasa: Lessons from the World of MMOs
  • Creating: Inventing Feature IP and Understanding Its Benefit

In addition, here are the IGDA track highlights:

  • Burn Baby, Burn: Game Developers Rant
  • Murder, Sex and Censorship: Debating the Morals of Creative Freedom
  • Quality of Life – Instigating Change from the Bottom Up
  • Bloggers Group Gathering
  • Game Curriculum Workshop: The Shape of Things to Come

Next-gen game development will revolutionize every aspect of the gaming industry. From increased production complexity, team sizes, and budgets to new ways to reach the mass market, GDC:06 will answer the questions critical to the industry's success. There will be eight tracks: Vision, Audio, Business & Management, Game Design, Production, Programming, Visual Arts and IGDA. Check them out on this GDC:06 Web page. [Bill Fox]



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