March Game Developers Conference 2006--Sure Hits and IDGA Track
The Game Developers Conference 2006 (GDC:06) is less than three weeks away. It will be held March 20-24 in San Jose, California at the San Jose Convention Center. Here are a few sessions that are sure to be big hits:
- Defining The Assassin: Designing Next-Gen Gameplay in Theory and in Practice
- What's Next in Digital Distribution & Mainstream Games
- Designing Tabula Rasa: Lessons from the World of MMOs
- Creating: Inventing Feature IP and Understanding Its Benefit
In addition, here are the IGDA track highlights:
- Burn Baby, Burn: Game Developers Rant
- Murder, Sex and Censorship: Debating the Morals of Creative Freedom
- Quality of Life Instigating Change from the Bottom Up
- Bloggers Group Gathering
- Game Curriculum Workshop: The Shape of Things to Come
Next-gen game development will revolutionize every aspect of the gaming industry. From increased production complexity, team sizes, and budgets to new ways to reach the mass market, GDC:06 will answer the questions critical to the industry's success. There will be eight tracks: Vision, Audio, Business & Management, Game Design, Production, Programming, Visual Arts and IGDA. Check them out on this GDC:06 Web page. [Bill Fox]
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